GAME & SYSTEMS DESIGNER · UNREAL ENGINE PROTOTYPING

Complex systems.
Meaningful play.

I’m Virendra. I design gameplay systems and levels, and build Unreal Engine prototypes to explore how they play.

Explore featured work ↓
Co-founder, Cerize Studios ↗BASED IN INDIA · OPEN TO RELOCATION

01 / SELECTED WORK

From idea to interaction.

Games, levels and prototypes.
My role in each.

More work

Games in development, simulation prototypes and production contributions.

02 / THE PERSON BEHIND THE WORK

A designer’s curiosity.
A developer’s way of thinking.

Virendra smiling down at a black-and-white cat he is holding outdoors
Away from the keyboard.

I work where design, technology, and interactive storytelling meet.

Originally trained in computer engineering, I moved into game development to explore how systems shape player experiences. My master’s research examined how level design influences decision-making in open-world games.

As co-founder of Cerize Studios LTD, an indie studio based in London, my work spans game design, Unreal development, simulation, and production. I enjoy turning ambitious ideas into something a team can build and a player can experience.

View my CV ↗ Download CV (PDF) ↓
01

Design for play

Gameplay frameworks, level flow, player choice, and narrative systems grounded in production realities.

02

Build to explore

Unreal Engine, C++, and Blueprint for gameplay prototypes and interactive real-time simulation.

03

Bring teams together

Production and project management that connect creative direction with practical development.

03 / WAYS TO WORK TOGETHER

What we could work on.

FOR STUDIOS

Game and systems design

Gameplay systems, level design and hands-on Unreal prototyping. Based in India and open to relocation.

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FOR COLLABORATORS

Explore a mechanic together

Gameplay prototypes and puzzle experiences, with contributions in systems design, level blockouts and Unreal implementation.

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FOR CLIENTS

Turn a brief into a prototype

A scoped mechanic prototype, level blockout, feature specification or interactive Unreal simulation. Start with the goal, scope and timeline.

Discuss a brief ↗

04 / LET’S TALK

Have something
in mind?

Tell me about the role, the idea you want to explore, or the prototype you need. A short outline is enough to start a conversation.